if(random(100) <= this.ChanceToParry or this.NbParry == this.MaxNbParry)
{
return true;
}
return false;
}
}
this.TimeNoBloc = this.TimeNoBloc - 1;
return false;
}
function ReturnIdle()
{
if(typeof this.ComboNow[0] == "object" and this.ComboNow[0][0] == "Wait")
{
this.NoBloc = true;
}
if(this.ActionNow == "PunchR" or this.ActionNow == "PunchL" or this.ActionNow == "SA" or this.ActionNow == "TriPunch" or this.ActionNow == "BiKick" or this.ActionNow == "Bounce")